← PRC8
Scout
:: Scout ::
(BASE CLASS)
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, most important, time to prepare for battle. A Scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a Scout is only seen when she wants to be
- Hit Die: d8
- Proficiencies: A Scout is proficient with simple and rogue weapons, as well as light armor, but no shields.
- Skill Points: 8 + Int Modifier
CLASS FEATURES:
Level
1: Skirmish (+1d6)
2: Battle Fortitude +1, Uncanny Dodge
3: Fast Movement +10 ft., Skirmish (+1d6, +1 AC), Trackless Step
4: Bonus Feat
5: Evasion, Skirmish (+2d6, +1 AC)
6: Woodland Stride
7: Skirmish (+2d6, +2 AC)
8: Bonus Feat
9: Skirmish (+3d6, +2 AC)
10: Blindsense 30 ft.
11: Battle Fortitude +2, Fast Movement 20 ft., Skirmish (+3d6, +3 AC)
12: Bonus Feat
13: Skirmish (+4d6, +3 AC)
14: Hide in Plain Sight
15: Skirmish (+4d6, +4 AC)
16: Bonus Feat
17: Skirmish (+5d6, +4 AC)
18: Free Movement
19: Skirmish (+5d6, +5 AC)
20: Battle Fortitude +3, Blindsight 30 ft., Bonus Feat
Any force on the move, whether it's an army or an adventuring group, needs information about what's ahead and what's behind and, most important, time to prepare for battle. A Scout can navigate difficult terrain at good speed, and she specializes in seeing her foe before the opponent ever detects her presence. In a dungeon or in the wild, a Scout is only seen when she wants to be
- Hit Die: d8
- Proficiencies: A Scout is proficient with simple and rogue weapons, as well as light armor, but no shields.
- Skill Points: 8 + Int Modifier
CLASS FEATURES:
Level
1: Skirmish (+1d6)
2: Battle Fortitude +1, Uncanny Dodge
3: Fast Movement +10 ft., Skirmish (+1d6, +1 AC), Trackless Step
4: Bonus Feat
5: Evasion, Skirmish (+2d6, +1 AC)
6: Woodland Stride
7: Skirmish (+2d6, +2 AC)
8: Bonus Feat
9: Skirmish (+3d6, +2 AC)
10: Blindsense 30 ft.
11: Battle Fortitude +2, Fast Movement 20 ft., Skirmish (+3d6, +3 AC)
12: Bonus Feat
13: Skirmish (+4d6, +3 AC)
14: Hide in Plain Sight
15: Skirmish (+4d6, +4 AC)
16: Bonus Feat
17: Skirmish (+5d6, +4 AC)
18: Free Movement
19: Skirmish (+5d6, +5 AC)
20: Battle Fortitude +3, Blindsight 30 ft., Bonus Feat
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
0 |
0 |
2 |
0 |
2 |
1 |
0 |
3 |
0 |
3 |
2 |
1 |
3 |
1 |
4 |
3 |
1 |
4 |
1 |
5 |
3 |
1 |
4 |
1 |
6 |
4 |
2 |
5 |
2 |
7 |
5 |
2 |
5 |
2 |
8 |
6 |
2 |
6 |
2 |
9 |
6 |
3 |
6 |
3 |
10 |
7 |
3 |
7 |
3 |
11 |
8 |
3 |
7 |
3 |
12 |
9 |
4 |
8 |
4 |
13 |
9 |
4 |
8 |
4 |
14 |
10 |
4 |
9 |
4 |
15 |
11 |
5 |
9 |
5 |
16 |
12 |
5 |
10 |
5 |
17 |
12 |
5 |
10 |
5 |
18 |
13 |
6 |
11 |
6 |
19 |
14 |
6 |
11 |
6 |
20 |
15 |
6 |
12 |
6 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
0 |
||
3 |
0 |
||
4 |
1 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
1 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
1 |
||
13 |
0 |
||
14 |
0 |
||
15 |
0 |
||
16 |
1 |
||
17 |
0 |
||
18 |
0 |
||
19 |
0 |
||
20 |
1 |
||
21 |
0 |
||
22 |
0 |
||
23 |
0 |
||
24 |
1 |
||
25 |
0 |
||
26 |
0 |
||
27 |
0 |
||
28 |
1 |
||
29 |
0 |
||
30 |
0 |
||
31 |
0 |
||
32 |
1 |
||
33 |
0 |
||
34 |
0 |
||
35 |
0 |
||
36 |
1 |
||
37 |
0 |
||
38 |
1 |
||
39 |
0 |
||
40 |
1 |