← PRC8
Trapfinding
:: Trapfinding ::
Type of Feat: Class Specific
Prerequisite: Beguiler 1, Factotum 1, Ninja 1, Psychic Rogue 1, Rogue 1 or Scout 1.
Specifics: The aformentioned classes can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Characters with this class ability can use the Disable Trap skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it.
A character who beats a trap's DC by 10 or more with a Disable Trap check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it.
Use: Automatic.
Prerequisite: Beguiler 1, Factotum 1, Ninja 1, Psychic Rogue 1, Rogue 1 or Scout 1.
Specifics: The aformentioned classes can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Characters with this class ability can use the Disable Trap skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it.
A character who beats a trap's DC by 10 or more with a Disable Trap check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it.
Use: Automatic.