← PRC8
Abjurant Champion
:: Abjurant Champion ::
(PRESTIGE CLASS)
The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.
- Hit Die: d10.
- Proficiencies: An Abjurant Champion gains no armor or weapon proficiency.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +5.
Feats: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells.
Special: Must be proficient with at least one martial weapon.
CLASS FEATURES:
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Level
1: Feat - Abjurant Armor - Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level.
Feat - Extended Abjuration - Any abjuration spell you cast is extended.
2: Feat - Swift Abjuration - You cast Abjuration spells as a swift action (NOT IMPLEMENTED).
3:
4: Feat - Arcane Boost - Expend a spell to improve some abilities.
5: Feat - Martial Arcanist - Use your base attack bonus as your caster level if it is the higher of the two.
The abjurant champion focuses his arcane abilities both to augment his personal defense and to hinder enemy spellcasters. Perfectly suited for martial stalwarts who dabble in magic, this class offers characters the ability to improve their combat skills in ways neither soldiers nor spellcasters can.
- Hit Die: d10.
- Proficiencies: An Abjurant Champion gains no armor or weapon proficiency.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +5.
Feats: Combat Casting.
Spellcasting: Must be able to cast 1st-level arcane spells.
Special: Must be proficient with at least one martial weapon.
CLASS FEATURES:
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
Level
1: Feat - Abjurant Armor - Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level.
Feat - Extended Abjuration - Any abjuration spell you cast is extended.
2: Feat - Swift Abjuration - You cast Abjuration spells as a swift action (NOT IMPLEMENTED).
3:
4: Feat - Arcane Boost - Expend a spell to improve some abilities.
5: Feat - Martial Arcanist - Use your base attack bonus as your caster level if it is the higher of the two.
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
1 |
0 |
0 |
2 |
2 |
2 |
0 |
0 |
3 |
3 |
3 |
1 |
1 |
3 |
4 |
4 |
1 |
1 |
4 |
5 |
5 |
1 |
1 |
4 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
1 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |