← PRC8 Wild Mage

:: Wild Mage ::


(PRESTIGE CLASS)
Magic is one of the most capricious and unpredictable of all natural or supernatural forces in the universe. Attempts to codify spellcasting through arcane formulas, or to impose order on magic through the force of will, are essentially pointless - or so wild mages believe. Instead, those who would truly master magic must forget what they know and abandon their willful control of the arcane. Within this paradox lies the awesome power of wild magic.

The wild mage aspires to cast spells without structure. By taking the risk of substituting an element of randomness, she gives up the safe predictability of other arcane spellcasters. This risk allows for the potential of power greater than other casters can hope for. Of course, she also risks the potential for less power, but what is magic if not risky? Chaos is strong, and her magic often carries her to heights of power that other casters cannot reach - but chaos is also fickle, and her spells sometimes fall short of her expectations. In addition, from time to time her spells unfold in spectacular wild surges that might prove catastrophic to the wild mage
and her companions. The wild mage accepts this as the price of her convictions.

- Hit Die: d4
- Proficiencies: A Wild Mage gains no additional proficiencies
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Alignment: any chaotic
Skills: Lore 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks
Feats: Magical Aptitude, Any metamagic feat

CLASS FEATURES:

Level
1: Wild Magic - Reduce caster level by 3, add 1d6 to caster level
2: Random Deflector 1/day - Spells targeting the Wild Mage target anyone within 20 ft for one round
3: Student of Chaos - When using a rod of wonder, roll twice and take the better result
4:
5: Random Deflector 2/day
6: Chaotic Mind - The wild mage is immune to confusion, and is permanently under the effects of non-detection for scrying
7:
8: Random Deflector 3/day
9: Reckless Dweomer - Turn any spell into a rod of wonder.
10: Wildstrike 1/day - Target spellcaster has a 50% chance of spell turning into a rod of wonder


LvL
BAB
Fort
Ref
Will
1
0
0
2
0
2
1
0
3
0
3
1
1
3
1
4
2
1
4
1
5
2
1
4
1
6
3
2
5
2
7
3
2
5
2
8
4
2
6
2
9
4
3
6
3
10
5
3
7
3


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
 
2
0
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
 
9
0
 
10
0
 
11
0
12
0
 
 
13
1
 
 
14
0
 
 
15
0
 
 
16
1
 
 
17
0
 
 
18
0
 
 
19
1
 
 
20
0
 
 
21
0
 
 
22
1
 
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
 
27
0
 
 
28
1
 
 
29
0
 
 
30
0
 
 
31
1
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1