← PRC8
Serene Guardian
:: Serene Guardian ::
(PRESTIGE CLASS)
The Luminous Order teaches its soldiers some rudimentary meditations and concentration exercises, but these are just the tip of the iceberg. Those who master the esoteric, mind enhancing techniques of the Luminous Order have earned the right to call themselves serene guardians.
If you have a disciplined worldview and a certain level of combat prowess, and you have the title of Luminary champion, then becoming a serene guardian is simply a matter of devoting the necessary time to training your mind.
- Hit Die: d8
- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any lawful
Base Attack Bonus: +6
CLASS FEATURES:
Level
1: Resonance - Build up resonance in targets you hit
Painful Release - Release resonance to give targets penalties
2: Damaging Release - Release resonance to wound targets
3: Fighter Bonus Feat
4: Staggering Release - Release resonance to slow enemies
5: Greater Resonance - Build up more resonance in targets
6: Traumatic Release - Release resonance to do extra damage to targets
7: Immune to Fear
8: Confounding Release - Release resonance to confuse targets
9: Unclouded Mind - Use Concentration check to cancel failed Will save
10: Soul Release - Release resonance to kill targets
The Luminous Order teaches its soldiers some rudimentary meditations and concentration exercises, but these are just the tip of the iceberg. Those who master the esoteric, mind enhancing techniques of the Luminous Order have earned the right to call themselves serene guardians.
If you have a disciplined worldview and a certain level of combat prowess, and you have the title of Luminary champion, then becoming a serene guardian is simply a matter of devoting the necessary time to training your mind.
- Hit Die: d8
- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any lawful
Base Attack Bonus: +6
CLASS FEATURES:
Level
1: Resonance - Build up resonance in targets you hit
Painful Release - Release resonance to give targets penalties
2: Damaging Release - Release resonance to wound targets
3: Fighter Bonus Feat
4: Staggering Release - Release resonance to slow enemies
5: Greater Resonance - Build up more resonance in targets
6: Traumatic Release - Release resonance to do extra damage to targets
7: Immune to Fear
8: Confounding Release - Release resonance to confuse targets
9: Unclouded Mind - Use Concentration check to cancel failed Will save
10: Soul Release - Release resonance to kill targets
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
1 |
2 |
0 |
0 |
2 |
2 |
3 |
0 |
0 |
3 |
3 |
3 |
1 |
1 |
4 |
4 |
4 |
1 |
1 |
5 |
5 |
4 |
1 |
1 |
6 |
6 |
5 |
2 |
2 |
7 |
7 |
5 |
2 |
2 |
8 |
8 |
6 |
2 |
2 |
9 |
9 |
6 |
3 |
3 |
10 |
10 |
7 |
3 |
3 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
0 |
||
3 |
1 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
1 |
||
14 |
0 |
||
15 |
1 |
||
16 |
0 |
||
17 |
1 |
||
18 |
0 |
||
19 |
1 |
||
20 |
0 |
||
21 |
1 |
||
22 |
0 |
||
23 |
1 |
||
24 |
0 |
||
25 |
1 |
||
26 |
0 |
||
27 |
1 |
||
28 |
0 |
||
29 |
1 |
||
30 |
0 |
||
31 |
1 |
||
32 |
0 |
||
33 |
1 |
||
34 |
0 |
||
35 |
1 |
||
36 |
0 |
||
37 |
1 |
||
38 |
0 |
||
39 |
1 |
||
40 |
0 |