← PRC8
Assassin
:: Assassin ::
(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.
- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.
CLASS FEATURES:
Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
8: +4 Fortitude save vs. poison.
Hide in Plain Sight
9: Death Attack +5d6 - Death attack improves.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.
SPELLCASTING
To cast a spell, the an assassin must have an Intelligence score of at least 10 + the spell's level. The DC of an Assassin's spell is 10 + Spell Level + Intelligence Modifier. An Assassin's caster level is equal to his class level. An assassin casts spells just as a bard does.
Spells per day:
1: 0 - - -
2: 1 - - -
3: 2 0 - -
4: 3 1 - -
5: 3 2 0 -
6: 3 3 1 -
7: 3 3 2 0
8: 3 3 3 1
9: 3 3 2 2
10: 3 3 3 3
Spells Known:
1: 2 - - -
2: 3 - - -
3: 3 2 - -
4: 4 3 - -
5: 4 3 2 -
6: 4 4 3 -
7: 4 4 3 2
8: 4 4 4 3
9: 4 4 4 3
10: 4 4 4 4
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
0 |
0 |
2 |
0 |
2 |
1 |
0 |
3 |
0 |
3 |
2 |
1 |
3 |
1 |
4 |
3 |
1 |
4 |
1 |
5 |
3 |
1 |
4 |
1 |
6 |
4 |
2 |
5 |
2 |
7 |
5 |
2 |
5 |
2 |
8 |
6 |
2 |
6 |
2 |
9 |
6 |
3 |
6 |
3 |
10 |
7 |
3 |
7 |
3 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
0 |
||
14 |
1 |
||
15 |
0 |
||
16 |
0 |
||
17 |
0 |
||
18 |
1 |
||
19 |
0 |
||
20 |
0 |
||
21 |
0 |
||
22 |
1 |
||
23 |
0 |
||
24 |
0 |
||
25 |
0 |
||
26 |
1 |
||
27 |
0 |
||
28 |
0 |
||
29 |
0 |
||
30 |
1 |
||
31 |
0 |
||
32 |
0 |
||
33 |
0 |
||
34 |
1 |
||
35 |
0 |
||
36 |
0 |
||
37 |
0 |
||
38 |
1 |
||
39 |
0 |
||
40 |
0 |
Spellbook
Level |
Spells |
|---|---|
1 |
|
2 |
|
3 |
|
4 |