← PRC8
Disciple of Mephistopheles
:: Disciple of Mephistopheles ::
(PRESTIGE CLASS)
The Disciple of Mephistopheles wields hellfire as his weapon, striking down all who oppose him. He focuses on all things fire-related, as is fitting with the preoccupation of the arch-devil he serves.
- Hit Die: d8.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any evil.
Base Attack Bonus: +6
Feats: Disciple of Darkness
CLASS FEATURES:
Level
1: Hellfire Grasp - Can make a touch attack at will, dealing 1d6 fire damage, also character gains a +1d6 damage bonus to all unarmed strikes (while wearing gloves).
Fire Adept - Casts Fire Spells at +1 character level.
2: Fire Resistance 10 - Gains 10 Fire Resistance.
3: Hellfire Blast - Can release a gout of fire from hand at will, dealing 4d6 fire damage.
4: Flare - As per spell.
5: Summon Hamatula - Summons a Hamatula, a spiny fiend.
6: Hellfire - Casts a spell which causes a diabolical explosion, dealing special damage.
Fire Resistance 20 - Gains 20 fire resistance.
7: Fire Shield - As per spell.
8: Hellfire Storm - An Improved version of Hellfire, with a larger explosion, more range and more damage
10: Body of Flame - Body becomes fire for up to ten minutes per day, gaining fire immunity and damage reduction 30/+1. Anyone he touches or touches him must succeed a reflex save or catch fire.
The Disciple of Mephistopheles wields hellfire as his weapon, striking down all who oppose him. He focuses on all things fire-related, as is fitting with the preoccupation of the arch-devil he serves.
- Hit Die: d8.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any evil.
Base Attack Bonus: +6
Feats: Disciple of Darkness
CLASS FEATURES:
Level
1: Hellfire Grasp - Can make a touch attack at will, dealing 1d6 fire damage, also character gains a +1d6 damage bonus to all unarmed strikes (while wearing gloves).
Fire Adept - Casts Fire Spells at +1 character level.
2: Fire Resistance 10 - Gains 10 Fire Resistance.
3: Hellfire Blast - Can release a gout of fire from hand at will, dealing 4d6 fire damage.
4: Flare - As per spell.
5: Summon Hamatula - Summons a Hamatula, a spiny fiend.
6: Hellfire - Casts a spell which causes a diabolical explosion, dealing special damage.
Fire Resistance 20 - Gains 20 fire resistance.
7: Fire Shield - As per spell.
8: Hellfire Storm - An Improved version of Hellfire, with a larger explosion, more range and more damage
10: Body of Flame - Body becomes fire for up to ten minutes per day, gaining fire immunity and damage reduction 30/+1. Anyone he touches or touches him must succeed a reflex save or catch fire.
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
1 |
2 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
4 |
4 |
4 |
6 |
6 |
5 |
5 |
5 |
7 |
7 |
5 |
5 |
5 |
8 |
8 |
6 |
6 |
6 |
9 |
9 |
6 |
6 |
6 |
10 |
10 |
7 |
7 |
7 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
1 |
||
13 |
0 |
||
14 |
1 |
||
15 |
0 |
||
16 |
1 |
||
17 |
0 |
||
18 |
1 |
||
19 |
0 |
||
20 |
1 |
||
21 |
0 |
||
22 |
1 |
||
23 |
0 |
||
24 |
1 |
||
25 |
0 |
||
26 |
1 |
||
27 |
0 |
||
28 |
1 |
||
29 |
0 |
||
30 |
1 |
||
31 |
0 |
||
32 |
1 |
||
33 |
0 |
||
34 |
1 |
||
35 |
0 |
||
36 |
1 |
||
37 |
0 |
||
38 |
1 |
||
39 |
0 |
||
40 |
1 |