← PRC8 Verdant Lord

:: Verdant Lord ::


(PRESTIGE CLASS)
Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.

Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, -right up until someone lights a torch and threatens living plants.

- Hit Die: d8
- Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
- Skill Points: 4+ Int Modifier.
- Spells per Day: At each verdant lord level the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead).

REQUIREMENTS:
Alignment: Any non-evil.
Base Attack Bonus: +4.
Skills: Lore 8 ranks, Heal 8 ranks.
Feats: Plant Defiance, Plant Control
Spells: Able to cast Control Plants.

CLASS FEATURES:
Level
1: Create Infusion: At 1st level, the verdant lord gains Create Infusion as a bonus feat.
2: Expert Infusion: At 2nd level, the character can automatically identify the spell contained in an infusion and the caster level of that spell.
Sun Sustenance (Ex)*: At 2nd level, the verdant lord gains the ability to draw energy from the sun.
3: Spontaneity: Beginning at 3rd level, the verdant lord can channel stored spell energy into regeneration spells that he hasn't prepared ahead of time.
4: Plant Facility: At 4th level, the verdant lord can rebuke or command plants as if he were three levels higher than the actual caster level he uses to determine the benefits of that feat.
5: Fast Healing: At 5th level, the verdant lord gains Fast Healing as a bonus feat.
6: Treant Wild Shape (Sp): Beginning at 6th level, the verdant lord can use wild shape to take the form of a treant.
8: Animate Tree (Sp): At 8th level, a verdant lord can animate a tree within 180 feet of him once per day.
10: Gaea's Embrace: At 10th level, the verdant lord permanently becomes a plant creature.

* NOT IMPLEMENTED


LvL
BAB
Fort
Ref
Will
1
1
2
0
2
2
2
3
0
3
3
3
3
1
3
4
4
4
1
4
5
5
4
1
4
6
6
5
2
5
7
7
5
2
5
8
8
6
2
6
9
9
6
3
6
10
10
7
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
2
0
3
0
 
4
0
5
0
 
6
0
 
7
0
 
 
8
0
 
9
0
 
 
10
0
 
11
0
 
12
0
 
 
13
1
 
 
14
0
 
 
15
0
 
 
16
1
 
 
17
0
 
 
18
0
 
 
19
1
 
 
20
0
 
 
21
0
 
 
22
1
 
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
 
27
0
 
 
28
1
 
 
29
0
 
 
30
0
 
 
31
1
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1