← PRC8
Knight of the Middle Circle
:: Knight of the Middle Circle ::
(PRESTIGE CLASS)
These knights are members of the Stargazers organization. Once ordained, Knights of the Middle Circle accept strict demands for their allegiance and obedience and undertake many important duties. They provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers. Since the Stargazers welcome members of any class to their ranks, the Knights of the Middle Circle often deliver membership invitations to honorable, good adventurers or expert astronomers who have served the Outer Circle for several years. The knights often offer missions and quests to Outer Circle adventurers, and occasionally lead such adventures. If a mission is too important for those not sworn to the Stargazers to know of, Knights of the Middle Circle may be assigned to work on it secretly under the cover of some more obvious activity.
- Hit Die: d10.
- Proficiencies: A Knight of the Middle Circle is proficient with simple and martial weapons, shields, and all armor.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any Good.
Base Attack Bonus: +6.
Skills: Persuade 4 ranks, Bluff 4 ranks.
CLASS FEATURES:
Level
1: Blindfight
Combat Sense +2 - Adds a +2 bonus to Attacks and AC vs. the targeted racial type for class level + 3 rounds. Unlimited uses a day.
3: True Strike 1/day - As the arcane spell.
5: Combat Sense +4 - The bonus to Attacks and AC increases to +4.
6: True Strike 2/day
9: True Strike 3/day
10: Combat Sense +6 - The bonus to Attacks and AC increases to +4.
SPELLCASTING
To cast a spell, the Knight of the Middle Circle must have a Wisdom score of 10 + the spell level. A Knight of the Middle Circle's caster level is equal to his class level.
Spells per day:
1: 0
2: 0
3: 1
4: 1
5: 1 0
6: 1 0
7: 1 1
8: 1 1 0
9: 1 1 1
10: 1 1 1
Level 1: Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Magic Weapon, Protection from Evil.
Level 2: Aid, Divine Protection, Conviction.
Level 3:
These knights are members of the Stargazers organization. Once ordained, Knights of the Middle Circle accept strict demands for their allegiance and obedience and undertake many important duties. They provide security for Stargazer chapterhouses and may be called upon for similar service for allies of the Stargazers. Since the Stargazers welcome members of any class to their ranks, the Knights of the Middle Circle often deliver membership invitations to honorable, good adventurers or expert astronomers who have served the Outer Circle for several years. The knights often offer missions and quests to Outer Circle adventurers, and occasionally lead such adventures. If a mission is too important for those not sworn to the Stargazers to know of, Knights of the Middle Circle may be assigned to work on it secretly under the cover of some more obvious activity.
- Hit Die: d10.
- Proficiencies: A Knight of the Middle Circle is proficient with simple and martial weapons, shields, and all armor.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any Good.
Base Attack Bonus: +6.
Skills: Persuade 4 ranks, Bluff 4 ranks.
CLASS FEATURES:
Level
1: Blindfight
Combat Sense +2 - Adds a +2 bonus to Attacks and AC vs. the targeted racial type for class level + 3 rounds. Unlimited uses a day.
3: True Strike 1/day - As the arcane spell.
5: Combat Sense +4 - The bonus to Attacks and AC increases to +4.
6: True Strike 2/day
9: True Strike 3/day
10: Combat Sense +6 - The bonus to Attacks and AC increases to +4.
SPELLCASTING
To cast a spell, the Knight of the Middle Circle must have a Wisdom score of 10 + the spell level. A Knight of the Middle Circle's caster level is equal to his class level.
Spells per day:
1: 0
2: 0
3: 1
4: 1
5: 1 0
6: 1 0
7: 1 1
8: 1 1 0
9: 1 1 1
10: 1 1 1
Level 1: Bless, Bless Weapon, Cure Light Wounds, Divine Favor, Magic Weapon, Protection from Evil.
Level 2: Aid, Divine Protection, Conviction.
Level 3:
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
1 |
0 |
0 |
2 |
2 |
2 |
0 |
0 |
3 |
3 |
3 |
1 |
1 |
3 |
4 |
4 |
1 |
1 |
4 |
5 |
5 |
1 |
1 |
4 |
6 |
6 |
2 |
2 |
5 |
7 |
7 |
2 |
2 |
5 |
8 |
8 |
2 |
2 |
6 |
9 |
9 |
3 |
3 |
6 |
10 |
10 |
3 |
3 |
7 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
1 |
||
14 |
0 |
||
15 |
0 |
||
16 |
1 |
||
17 |
0 |
||
18 |
0 |
||
19 |
1 |
||
20 |
0 |
||
21 |
0 |
||
22 |
1 |
||
23 |
0 |
||
24 |
0 |
||
25 |
1 |
||
26 |
0 |
||
27 |
0 |
||
28 |
1 |
||
29 |
0 |
||
30 |
0 |
||
31 |
1 |
||
32 |
0 |
||
33 |
0 |
||
34 |
1 |
||
35 |
0 |
||
36 |
0 |
||
37 |
1 |
||
38 |
0 |
||
39 |
0 |
||
40 |
1 |
Spellbook
Level |
Spells |
|---|---|
1 |
|
2 |
|
3 |