← PRC8
Justice of Weald and Woe
:: Justice of Weald and Woe ::
The justice of weald and woe is the go-to person when something unsavory - usually involving the removal of humans - needs doing. When the foes of the elves are well protected physically, magically, and politically - and the grand lords and ladies dare not sully their hands with the dirty necessities of preserving the heart of elvendom from human encroachment - it is to you, the justice of weald and woe, that they turn. With your bow in hand and the power of nature at your command, you strike, a silent, unseen sniper, solving problems a score of diplomats couldn't solve in a hundred years - then melt back into the forest before what is left of the enemy's forces even knows you were there.
Requirements:
Base Attack Bonus: +6
Skills: Craft Weapon 8, Hide 8, Lore 4, Move Silently 8
Feats: Point Blank Shot, Weapon Focus (Longbow)
CLASS FEATURES:
Hit die: d8
Spellcasting: You gain spells per day as per the following tables. You do not gain spells per day in any existing spellcasting class. You can only choose spells from the justice spell list.
1st 2nd 3rd 4th
1 0 - - -
2 1 - - -
3 2 0 - -
4 3 1 - -
5 3 2 0 -
6 3 3 1 -
7 3 3 2 0
8 3 3 3 1
9 3 3 3 2
10 3 3 3 3
Bonus Feats: At 2nd and 8th levels, you gain a bonus archery feat. When you gain a new bonus feat, you must choose from the following list: Deflect Arrows, Far Shot, Improved Critical (longbow), Improved Precise Shot, Manyshot, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Specialization (longbow only), Greater Weapon Focus (longbow only), Greater Weapon Specialization (longbow only). You must meet all prerequisites for a bonus feat. Use your justice level when determining whether you meet a prerequisite of a minimum fighter level. For example, a ranger 8/justice 8 would meet the requirement for Greater Weapon Focus (fighter level 8th), but not Greater Weapon Specialization (fighter level 12th).
Woodland Stride (Ex): At 2nd level, you can move through any sort of undergrowth.
Sneak Attack (Ex): Beginning at 3rd and 7th level, you deal an extra 1d6 points of damage when striking an opponent when the opponent is denied a Dexterity bonus to armor class, such as when it is surprised and flat-footed, or when you attack from
a flanking position, as the sneak attack ability of rogues. Your damage dice stack with any sneak attack damage dice you might have gained from a previous class.
Lucky Shot (Su): Once per day as a free action, you can gain a +10 insight bonus to one attack roll with your longbow.
Trackless Step (Ex): At 4th level and higher, you leave no trail in natural surroundings and cannot be tracked. You can leave a trail on purpose if you so desire.
Poison Use (Ex): At 5th level, you learn to create and/or extract natural poisons and apply them to your weapons without any danger of harming yourself.
Hide in Plain Sight (Ex): At 9th level, you gain the ability to hide in plain sight.
Death Attack (Ex): At 10th level, you gain the ability to study your victim for 3 rounds and then make a sneak attack with a longbow that, if it successfully deals damage, has the additional effect of possibly either paralyzing or killing the target (your choice).
Poison Immunity (Ex): At 10th level, you gain immunity to poisons and animal venoms.
Requirements:
Base Attack Bonus: +6
Skills: Craft Weapon 8, Hide 8, Lore 4, Move Silently 8
Feats: Point Blank Shot, Weapon Focus (Longbow)
CLASS FEATURES:
Hit die: d8
Spellcasting: You gain spells per day as per the following tables. You do not gain spells per day in any existing spellcasting class. You can only choose spells from the justice spell list.
1st 2nd 3rd 4th
1 0 - - -
2 1 - - -
3 2 0 - -
4 3 1 - -
5 3 2 0 -
6 3 3 1 -
7 3 3 2 0
8 3 3 3 1
9 3 3 3 2
10 3 3 3 3
Bonus Feats: At 2nd and 8th levels, you gain a bonus archery feat. When you gain a new bonus feat, you must choose from the following list: Deflect Arrows, Far Shot, Improved Critical (longbow), Improved Precise Shot, Manyshot, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Specialization (longbow only), Greater Weapon Focus (longbow only), Greater Weapon Specialization (longbow only). You must meet all prerequisites for a bonus feat. Use your justice level when determining whether you meet a prerequisite of a minimum fighter level. For example, a ranger 8/justice 8 would meet the requirement for Greater Weapon Focus (fighter level 8th), but not Greater Weapon Specialization (fighter level 12th).
Woodland Stride (Ex): At 2nd level, you can move through any sort of undergrowth.
Sneak Attack (Ex): Beginning at 3rd and 7th level, you deal an extra 1d6 points of damage when striking an opponent when the opponent is denied a Dexterity bonus to armor class, such as when it is surprised and flat-footed, or when you attack from
a flanking position, as the sneak attack ability of rogues. Your damage dice stack with any sneak attack damage dice you might have gained from a previous class.
Lucky Shot (Su): Once per day as a free action, you can gain a +10 insight bonus to one attack roll with your longbow.
Trackless Step (Ex): At 4th level and higher, you leave no trail in natural surroundings and cannot be tracked. You can leave a trail on purpose if you so desire.
Poison Use (Ex): At 5th level, you learn to create and/or extract natural poisons and apply them to your weapons without any danger of harming yourself.
Hide in Plain Sight (Ex): At 9th level, you gain the ability to hide in plain sight.
Death Attack (Ex): At 10th level, you gain the ability to study your victim for 3 rounds and then make a sneak attack with a longbow that, if it successfully deals damage, has the additional effect of possibly either paralyzing or killing the target (your choice).
Poison Immunity (Ex): At 10th level, you gain immunity to poisons and animal venoms.
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
0 |
2 |
2 |
0 |
2 |
1 |
3 |
3 |
0 |
3 |
2 |
3 |
3 |
1 |
4 |
3 |
4 |
4 |
1 |
5 |
3 |
4 |
4 |
1 |
6 |
4 |
5 |
5 |
2 |
7 |
5 |
5 |
5 |
2 |
8 |
6 |
6 |
6 |
2 |
9 |
6 |
6 |
6 |
3 |
10 |
7 |
7 |
7 |
3 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
0 |
||
2 |
1 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
1 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
1 |
||
14 |
0 |
||
15 |
0 |
||
16 |
1 |
||
17 |
0 |
||
18 |
0 |
||
19 |
1 |
||
20 |
0 |
||
21 |
0 |
||
22 |
1 |
||
23 |
0 |
||
24 |
0 |
||
25 |
1 |
||
26 |
0 |
||
27 |
0 |
||
28 |
1 |
||
29 |
0 |
||
30 |
0 |
||
31 |
1 |
||
32 |
0 |
||
33 |
0 |
||
34 |
1 |
||
35 |
0 |
||
36 |
0 |
||
37 |
1 |
||
38 |
0 |
||
39 |
0 |
||
40 |
1 |
Spellbook
Level |
Spells |
|---|---|
1 |
|
2 |
|
3 |
|
4 |