← PRC8 Diabolist

:: Diabolist ::


(PRESTIGE CLASS)
The Diabolist is one who has thrown his lot in with the forces of Hell. Unlike the disciples of Asmodeus or the other archdevils, the diabolist is not a servant of a specific powerful fiend, but instead is usually a mortal being who has seen the dark path as a means to gaining great power. She does not serve devils - she wants to be one.

- Hit Dice: d4.
- Proficiencies: Diabolists gain no weapon, armor or shield proficiencies.
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Alignment: Lawful Evil
Skills: Bluff 3 ranks, Intimidate 3 ranks, Lore 8 ranks
Feats: Evil Brand
Spells: Must be able to cast at least 3rd level Arcane spells.

CLASS FEATURES:

Level
1: Diabolism 1d6 - Adds 1d6 Corrupt (Divine) damage to a spell
2: Imp Familiar - Any non-imp familiar dies when summoned
5: Diabolism 2d6 - Adds Corrupt (Divine) 2d6 damage to a spell
8: Vile Diabolism - Diabolism damage to Vile damage (Positive). This will cut the damage dealt in half.
10: Diabolism 3d6 - Adds 3d6 Corrupt (Divine) damage to a spell

BONUS SPELLS:

Upon gaining a level in Diabolist, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats).


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
2
0
 
3
0
 
 
4
0
 
 
5
0
 
6
0
 
 
7
0
 
 
8
0
 
9
0
 
 
10
0
 
11
0
12
0
 
 
13
0
 
 
14
1
 
 
15
0
 
 
16
0
 
 
17
0
 
 
18
1
 
 
19
0
 
 
20
0
 
 
21
0
 
 
22
1
 
 
23
0
 
 
24
0
 
 
25
0
 
 
26
1
 
 
27
0
 
 
28
0
 
 
29
0
 
 
30
1
 
 
31
0
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1