← PRC8
Arcane Trickster
:: Arcane Trickster ::
(PRESTIGE CLASS)
Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.
- Hit Dice: d4.
- Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Non Lawful
Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7.
Sneak Attack: 2d6
Spells: Must be able to cast at least 3rd level Arcane spells.
CLASS FEATURES:
Level
1: Ranged Legerdemain - Trap and Open Lock at 30' range, once per day.
2: Sneak Attack 1d6.
3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day.
4: Sneak Attack 2d6.
5: Ranged Legerdemain - Improves to two uses a day.
6: Sneak Attack 3d6.
7: Impromptu Sneak Attack - Improves to two uses a day.
8: Sneak Attack 4d6.
9: Ranged Legerdemain - Three uses a day.
10: Sneak Attack 5d6.
BONUS SPELLS:
Upon gaining a level in Arcane Trickster, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats)
Arcane Tricksters combine their knowledge of spells with a taste for intrigue, larceny or just plain mischief. They are among the most adaptable of adventurers. Arcane Tricksters tend to use a seat of the pants approach to adventuring, loading up on spells that improve their stealth and mobility.
- Hit Dice: d4.
- Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Non Lawful
Skills: Lore 4 ranks, Disable Trap 7, Open Lock 7.
Sneak Attack: 2d6
Spells: Must be able to cast at least 3rd level Arcane spells.
CLASS FEATURES:
Level
1: Ranged Legerdemain - Trap and Open Lock at 30' range, once per day.
2: Sneak Attack 1d6.
3: Impromptu Sneak Attack - Arcane Trickster causes a sneak attack on target, can be used once per day.
4: Sneak Attack 2d6.
5: Ranged Legerdemain - Improves to two uses a day.
6: Sneak Attack 3d6.
7: Impromptu Sneak Attack - Improves to two uses a day.
8: Sneak Attack 4d6.
9: Ranged Legerdemain - Three uses a day.
10: Sneak Attack 5d6.
BONUS SPELLS:
Upon gaining a level in Arcane Trickster, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats)
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
0 |
0 |
2 |
2 |
2 |
1 |
0 |
3 |
3 |
3 |
1 |
1 |
3 |
3 |
4 |
2 |
1 |
4 |
4 |
5 |
2 |
1 |
4 |
4 |
6 |
3 |
2 |
5 |
5 |
7 |
3 |
2 |
5 |
5 |
8 |
4 |
2 |
6 |
6 |
9 |
4 |
3 |
6 |
6 |
10 |
5 |
3 |
7 |
7 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
1 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
0 |
||
14 |
1 |
||
15 |
0 |
||
16 |
0 |
||
17 |
0 |
||
18 |
1 |
||
19 |
0 |
||
20 |
0 |
||
21 |
0 |
||
22 |
1 |
||
23 |
0 |
||
24 |
0 |
||
25 |
0 |
||
26 |
1 |
||
27 |
0 |
||
28 |
0 |
||
29 |
0 |
||
30 |
1 |
||
31 |
0 |
||
32 |
0 |
||
33 |
0 |
||
34 |
1 |
||
35 |
0 |
||
36 |
0 |
||
37 |
0 |
||
38 |
1 |
||
39 |
0 |
||
40 |
0 |