← PRC8 Red Wizard of Thay

:: Red Wizard of Thay ::


(PRESTIGE CLASS)
The Red Wizards are the masters of Thay, the conquerors of that land's native Rashemi, and the would-be magical overlords of Faerun. They focus on a school of magic more intently than any specialist, achieving incredible mastery of magic within a very narrow focus. Seen as cruel and evil tyrants by people across Toril, a few choose to leave their region, assume secret identities, and practice magic without having to worry about political alliances and possible slave uprisings. Early in their careers, would-be Red Wizards specialize in a school of magic and acquire the Tattoo Focus feat that prepares them for entry into the Red Wizards of Thay. All Red Wizards have some skill as a specialist wizard, and most follow that path exclusively, but a few dabble in other sorts of learning, such as combat or divine magic. While it is possible for a sorcerer or a bard to become a Red Wizard, such misfits are ridiculed in their homeland and are incredibly rare.

- Hit Dice: d4.
- Proficiencies: Red Wizards gain no weapon, armor or shield proficiencies.
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Race: Human
Alignment: Non Good
Skills: Spellcraft 8 ranks
Feats: Tattoo Focus and a total of 3 metamagic or item creation feats.
Spells: Must be able to cast at least 3rd level Arcane spells.

CLASS FEATURES:

Level
1: Enhanced Specialization - Taking this feat determines which spell school has the Spell Power and Specialists defense bonus applied to it.
Specialist Defense +1 - This feat grants a Red Wizard +1 Saving Throw against all spells from his spell school of choice.
2: Spell Power +1 - This feat grants a Red Wizard +1 DC on all spells from his spell school of choice.
3: Specialist Defense +2
4: Spell Power +2
5: Bonus Feat
Circle Leader
6: Spell Power +3
7: Specialist Defense +3
8: Spell Power +4
9: Specialist Defense +4
10: Spell Power +5
Great Circle Leader

BONUS SPELLS:

Upon gaining a level in Red Wizard of Thay, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. He does not, however, gain any other benefit a character of that class would have gained (e.g., improved familiar, bonus feats).


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
2
2
0
3
0
 
4
0
 
5
1
 
6
0
 
7
0
 
8
0
 
9
0
 
10
0
 
11
0
12
0
 
13
0
 
14
0
 
15
1
 
16
0
 
17
0
 
18
0
 
19
0
 
20
1
 
21
0
 
22
0
 
23
0
 
24
0
 
25
1
 
26
0
 
27
0
 
28
0
 
29
0
 
30
1
 
31
0
 
 
32
0
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
0
 
 
39
0
 
 
40
1