← PRC8 Noctumancer

:: Noctumancer ::


(PRESTIGE CLASS)
Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can.

- Hit Die: d4
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:
Skills: Lore rank 6, Spellcraft rank 6
Shadowcasting: Able to cast level 2 mysteries
Spellcasting: Able to cast level 2 arcane spells

CLASS FEATURES:
Level
1: Capture Magic's Shadow (Su) - At 1st level, when you successfully dispel a mystery or spell you can absorb its energy. You add one-half
the level of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round.
2: Innate Counterspell - Starting at 2nd level, you can attempt to counter a spell without using a readied action. Once per day, you can counter a spell as an immediate action by expending a spell slot or a spell use as long as the spell expended is of the same level as the spell to be countered.
5: Innate Counterspell - 2/day
6: Eldritch Disruption - As a standard action, you can disrupt the magical energies of a single target within 60 feet. That target must make a Will saving throw (DC 10 + your noctumancer level + your Cha modifier) or take a -4 penalty to its caster level for any mysteries or spells it casts for 1 minute. You can use eldritch disruption three times per day.
7: Innate Counterspell (retain power) - When you successfully counter a spell using this ability, you gain the use of a mystery of 1/2 the countered spell level.
8: Innate Counterspell - 3/day
10: Eldritch Vortex - You can emit mystic energies in a 20-foot-radius burst around yourself. Any creature other than you within that area takes a -4 penalty to caster level for any mysteries or spells. The vortex lasts 1 minute and can be used once per day.
Shadow's Persistence - You gain temporary immunity to any mystery or spell captured or countered by means of your capture magic's shadow or innate counterspell ability. For 1 minute, you cannot be affected by any casting of that mystery or spell.

Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and an increase in caster level (and mysteries and spells known, if applicable) as if you had gained a level in both your mystery-using class and your arcane spellcasting class.


LvL
BAB
Fort
Ref
Will
1
0
2
0
2
2
1
3
0
3
3
1
3
1
3
4
2
4
1
4
5
2
4
1
4
6
3
5
2
5
7
3
5
2
5
8
4
6
2
6
9
4
6
3
6
10
5
7
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
2
 
2
0
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
7
0
 
 
8
0
 
 
9
0
 
 
10
0
 
11
0
 
12
0
 
 
13
0
 
 
14
0
 
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
1
 
 
21
0
 
 
22
0
 
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
 
27
0
 
 
28
0
 
 
29
0
 
 
30
1
 
 
31
0
 
 
32
0
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
0
 
 
39
0
 
 
40
1