← PRC8
Noctumancer
:: Noctumancer ::
(PRESTIGE CLASS)
Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can.
- Hit Die: d4
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Skills: Lore rank 6, Spellcraft rank 6
Shadowcasting: Able to cast level 2 mysteries
Spellcasting: Able to cast level 2 arcane spells
CLASS FEATURES:
Level
1: Capture Magic's Shadow (Su) - At 1st level, when you successfully dispel a mystery or spell you can absorb its energy. You add one-half
the level of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round.
2: Innate Counterspell - Starting at 2nd level, you can attempt to counter a spell without using a readied action. Once per day, you can counter a spell as an immediate action by expending a spell slot or a spell use as long as the spell expended is of the same level as the spell to be countered.
5: Innate Counterspell - 2/day
6: Eldritch Disruption - As a standard action, you can disrupt the magical energies of a single target within 60 feet. That target must make a Will saving throw (DC 10 + your noctumancer level + your Cha modifier) or take a -4 penalty to its caster level for any mysteries or spells it casts for 1 minute. You can use eldritch disruption three times per day.
7: Innate Counterspell (retain power) - When you successfully counter a spell using this ability, you gain the use of a mystery of 1/2 the countered spell level.
8: Innate Counterspell - 3/day
10: Eldritch Vortex - You can emit mystic energies in a 20-foot-radius burst around yourself. Any creature other than you within that area takes a -4 penalty to caster level for any mysteries or spells. The vortex lasts 1 minute and can be used once per day.
Shadow's Persistence - You gain temporary immunity to any mystery or spell captured or countered by means of your capture magic's shadow or innate counterspell ability. For 1 minute, you cannot be affected by any casting of that mystery or spell.
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and an increase in caster level (and mysteries and spells known, if applicable) as if you had gained a level in both your mystery-using class and your arcane spellcasting class.
Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can.
- Hit Die: d4
- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Skills: Lore rank 6, Spellcraft rank 6
Shadowcasting: Able to cast level 2 mysteries
Spellcasting: Able to cast level 2 arcane spells
CLASS FEATURES:
Level
1: Capture Magic's Shadow (Su) - At 1st level, when you successfully dispel a mystery or spell you can absorb its energy. You add one-half
the level of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round.
2: Innate Counterspell - Starting at 2nd level, you can attempt to counter a spell without using a readied action. Once per day, you can counter a spell as an immediate action by expending a spell slot or a spell use as long as the spell expended is of the same level as the spell to be countered.
5: Innate Counterspell - 2/day
6: Eldritch Disruption - As a standard action, you can disrupt the magical energies of a single target within 60 feet. That target must make a Will saving throw (DC 10 + your noctumancer level + your Cha modifier) or take a -4 penalty to its caster level for any mysteries or spells it casts for 1 minute. You can use eldritch disruption three times per day.
7: Innate Counterspell (retain power) - When you successfully counter a spell using this ability, you gain the use of a mystery of 1/2 the countered spell level.
8: Innate Counterspell - 3/day
10: Eldritch Vortex - You can emit mystic energies in a 20-foot-radius burst around yourself. Any creature other than you within that area takes a -4 penalty to caster level for any mysteries or spells. The vortex lasts 1 minute and can be used once per day.
Shadow's Persistence - You gain temporary immunity to any mystery or spell captured or countered by means of your capture magic's shadow or innate counterspell ability. For 1 minute, you cannot be affected by any casting of that mystery or spell.
Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day and an increase in caster level (and mysteries and spells known, if applicable) as if you had gained a level in both your mystery-using class and your arcane spellcasting class.
LvL |
BAB |
Fort |
Ref |
Will |
|---|---|---|---|---|
1 |
0 |
2 |
0 |
2 |
2 |
1 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
3 |
4 |
2 |
4 |
1 |
4 |
5 |
2 |
4 |
1 |
4 |
6 |
3 |
5 |
2 |
5 |
7 |
3 |
5 |
2 |
5 |
8 |
4 |
6 |
2 |
6 |
9 |
4 |
6 |
3 |
6 |
10 |
5 |
7 |
3 |
7 |
Class Skills |
Cross Class Skills |
|---|---|
Level |
# of bonus feats |
Feats Granted |
Feats Become Selectable |
|---|---|---|---|
1 |
2 |
||
2 |
0 |
||
3 |
0 |
||
4 |
0 |
||
5 |
0 |
||
6 |
0 |
||
7 |
0 |
||
8 |
0 |
||
9 |
0 |
||
10 |
0 |
||
11 |
0 |
||
12 |
0 |
||
13 |
0 |
||
14 |
0 |
||
15 |
1 |
||
16 |
0 |
||
17 |
0 |
||
18 |
0 |
||
19 |
0 |
||
20 |
1 |
||
21 |
0 |
||
22 |
0 |
||
23 |
0 |
||
24 |
0 |
||
25 |
1 |
||
26 |
0 |
||
27 |
0 |
||
28 |
0 |
||
29 |
0 |
||
30 |
1 |
||
31 |
0 |
||
32 |
0 |
||
33 |
0 |
||
34 |
0 |
||
35 |
1 |
||
36 |
0 |
||
37 |
0 |
||
38 |
0 |
||
39 |
0 |
||
40 |
1 |