← PRC8 Initiate of Draconic Mysteries

:: Initiate of Draconic Mysteries ::


(PRESTIGE CLASS)
Not all who explore the mysterious powers of dragons do so out of heritage or religious faith. Some become Initiates of Draconic Mysteries; students of a knowledge that leads to greater power.

- Hit Die: d8.
- Proficiencies: None.
- Skill Points: 4+ Int Modifier.

REQUIREMENTS:

Skills: Concentration 6, Lore 6, Tumble 4, Jump 8.
Feats: Alertness, Improved Unarmed Strike, Power Attack.

CLASS FEATURES:

Level
1: Evasion - Upon successful Reflex saving throws, the character takes no damage.
2: Claw of the Dragon +1 - Unarmed strike gains a + 1 enhancement and adds slashing damage.
3: Keen Sense - Gain Low-Light Vision and Darkvision.
4: Increased Unarmed Damage - Unarmed strike increased by a die (d3 to d4 or d8 to d10).
Polymorphed - Increase the creature damage (wildshape, shapechange, etc)
5: Frightful Presence - You have a Fear Aura (Dragons are immune).
Claw of the Dragon +2.
6: Improved Evasion - Upon failed Reflex saving throws, character receives only half damage.
7: Spell Resistance - 15 + class level.
8: Increased Unarmed Damage.
Claw of the Dragon +3.
9: Stunning Strike - Unarmed strike may stun for 1 round, five percent change of striking.
10: Dragon Shape - Gains the ability to turn into Huge Dragon (once per day, max 1 hour).


LvL
BAB
Fort
Ref
Will
1
0
2
2
2
2
1
3
3
3
3
2
3
3
3
4
3
4
4
4
5
3
4
4
4
6
4
5
5
5
7
5
5
5
5
8
6
6
6
6
9
6
6
6
6
10
7
7
7
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
 
4
0
 
5
0
 
6
0
 
7
0
 
8
0
 
9
0
 
10
0
 
11
0
12
0
 
 
13
0
 
 
14
0
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
19
0
 
 
20
1
 
 
21
0
 
 
22
0
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
27
0
 
 
28
0
 
 
29
0
 
 
30
1
 
31
0
 
 
32
0
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
0
 
 
39
0
 
 
40
1