← PRC8 Alienist

:: Alienist ::


(PRESTIGE CLASS)
Alienists deal with powers and entities from terrifyingly remote reaches of space and time. For them, magical power is the triumph of the mind over the rude boundaries of dimension, distance, and often, sanity. With knowledge and determination, they pierce the barrier at the edge of time itself. If the Far Realm, outside of time, Herculean minds drift, absorbed in contemplations of madness. Unspeakable beings whisper terrifying secrets to those who dare communication. These secrets were not meant for mortals, but the alienist plunges into abysses of chaos and entropy that would blast a weaker mind. An alienist's mad certainty is sometimes strong enough to sway others to believe in her own future transcendence.

- Hit Die: d4.
- Proficiencies: An Alienist does not gain any additional weapon or armor proficiencies.
- Skill Points: 2+ Int Modifier.

REQUIREMENTS:

Skills: Lore 8 ranks.
Feats: Alertness.
Spellcasting: Able to cast 3rd level arcane spells.
Special: Prior contact with an alienist or a pseudonatural creature.

CLASS FEATURES:

Level
1: Summon Alien - when casting any summon creature spell, Alienist summons "pseudonatural" version of a creature.
2: Alien blessing - +1 insight bonus on all saving throws, but permanently loses 2 points of Wisdom.
3: Metamagic secret - bonus metamagic feat.
4: Mad certainty - -2 penalty to saving throws, attack rolls, and Charisma based skill and ability checks against specified kind of creatures.
5: Pseudonatural familiar - Alienists familiar gains the pseudonatural template.
6: Extra summoning - once pre day Alienist can cast summon creature spell at her highest spell level.
7: Metamagic secret - bonus metamagic feat.
8: Insane certainty - penalties increase to -6.
9: Timeless secret - The Alienist learns the secret of perpetual youth. She no longer suffers ability penalties for aging and cannot be magically aged.
10: Transcendence - The Alienist transcends her mortal form and becomes an alien creature. Her type changes to "outsider," which means (among other things) that she is no longer affected by spells the specifically target humanoids, such as charm person, but she can be hedged out by a magic circle spell against her alignment. Additionally, the alienist gains damage reduction 20/+1 and electricity resistance 20.

BONUS SPELLS

Upon gaining a level in Alienist, the character gains new spells per day as if he had also gained a level in his highest arcane caster class. He does not learn any new spells through his abilities.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
1
2
0
3
1
 
 
4
0
 
5
0
 
6
0
 
7
1
 
 
8
0
9
0
 
10
0
 
11
0
 
12
0
 
 
13
1
 
 
14
0
 
 
15
0
 
 
16
1
 
 
17
0
 
 
18
0
 
 
19
1
 
 
20
0
 
 
21
0
 
 
22
1
 
 
23
0
 
 
24
0
 
 
25
1
 
 
26
0
 
 
27
0
 
 
28
1
 
 
29
0
 
 
30
0
 
 
31
1
 
 
32
0
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
0
 
 
37
1
 
 
38
0
 
 
39
0
 
 
40
1