← PRC8
Heroes Of Profound Enlightenment :: Manual :: Module Building :: Overriden Files
prc_2das.hak:
- baseitems
- classes
- cls_feat_asasin
- cls_feat_barb
- cls_feat_bard
- cls_feat_cler
- cls_feat_druid
- cls_feat_fight
- cls_feat_monk
- cls_feat_pal
- cls_feat_rang
- cls_feat_rog
- cls_feat_shadow
- cls_feat_sorc
- cls_feat_wiz
- cls_skill_archer
- cls_skill_asasin
- cls_skill_barb
- cls_skill_bard
- cls_skill_blkgrd
- cls_skill_cler
- cls_skill_divcha
- cls_skill_dradis
- cls_skill_dru
- cls_skill_dwdef
- cls_skill_fight
- cls_skill_kensei (though bioware doesn't use this)
- cls_skill_monk
- cls_skill_pal
- cls_skill_palema
- cls_skill_rang
- cls_skill_rog
- cls_skill_shadow
- cls_skill_shiftr
- cls_skill_sorc
- cls_skill_wiz
- cls_skill_wm
- feat
- iprp_feats
- iprp_monstocst
- iprp_neg5cost
- iprp_onhitcost
- iprp_onhitdur
- iprp_spellcost
- iprp_spells
- iprp_srcost
- itemprops
- masterfeats
- polymorph
- skills
- spells
- vfx_persistent
- visualeffects
NOTE: The CEP also includes baseitems.2da and changes the same line as PRC. This is for the claws. I am not sure why CEP needs to change this item, but I suggest using our change as it is required by a few PRC's
prc_scripts.hak:
- nw_i0_spells
- x0_i0spells
- x2_inc_spellhook
- x2_inc_switches
- x2_mod_def_equ
- x2_mod_def_unequ
NOTE: Due to the custom system for dealing with PrC's literally every spell in the game has been modified.