← PRC8 Heroes Of Profound Enlightenment :: Manual :: Module Building :: Overriden Files

prc_2das.hak:


  • baseitems
  • classes
  • cls_feat_asasin
  • cls_feat_barb
  • cls_feat_bard
  • cls_feat_cler
  • cls_feat_druid
  • cls_feat_fight
  • cls_feat_monk
  • cls_feat_pal
  • cls_feat_rang
  • cls_feat_rog
  • cls_feat_shadow
  • cls_feat_sorc
  • cls_feat_wiz
  • cls_skill_archer
  • cls_skill_asasin
  • cls_skill_barb
  • cls_skill_bard
  • cls_skill_blkgrd
  • cls_skill_cler
  • cls_skill_divcha
  • cls_skill_dradis
  • cls_skill_dru
  • cls_skill_dwdef
  • cls_skill_fight
  • cls_skill_kensei (though bioware doesn't use this)
  • cls_skill_monk
  • cls_skill_pal
  • cls_skill_palema
  • cls_skill_rang
  • cls_skill_rog
  • cls_skill_shadow
  • cls_skill_shiftr
  • cls_skill_sorc
  • cls_skill_wiz
  • cls_skill_wm
  • feat
  • iprp_feats
  • iprp_monstocst
  • iprp_neg5cost
  • iprp_onhitcost
  • iprp_onhitdur
  • iprp_spellcost
  • iprp_spells
  • iprp_srcost
  • itemprops
  • masterfeats
  • polymorph
  • skills
  • spells
  • vfx_persistent
  • visualeffects

NOTE: The CEP also includes baseitems.2da and changes the same line as PRC. This is for the claws. I am not sure why CEP needs to change this item, but I suggest using our change as it is required by a few PRC's

prc_scripts.hak:


  • nw_i0_spells
  • x0_i0spells
  • x2_inc_spellhook
  • x2_inc_switches
  • x2_mod_def_equ
  • x2_mod_def_unequ

NOTE: Due to the custom system for dealing with PrC's literally every spell in the game has been modified.