← PRC8 Totemist

:: Totemist ::


(BASE CLASS)
A mask representing a basilisk, a mantle of the displacer beast, boots of the landshark - these are the hallmarks of the totemist. You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.

- Hit Die: d8
- Proficiencies: You are proficient with all simple weapons, light armor, and shields
- Skill Points: 4+ Int Modifier.

CLASS FEATURES:

Level
1:
2: Chakra Bind (Totem) - Any soulmeld bound to your totem chakra has an essentia capacity 1 higher than the normal capacity for your soulmelds.
3: Totem Protection - +4 to saves against Magical Beast abilities
4:
5: Chakra Binds (Crown, Feet, Hands)
6: Chakra Bind (Totem) - Any soulmeld bound to your totem chakra gets +1 meldshaper level
7:
8: Rebind Totem Soulmeld 1/day - You may unbind your current totem soulmeld and choose another
9: Chakra Binds (Arms, Brow, Shoulders)
10:
11: Chakra Bind (Totem) - You may bind a soulmeld to both your totem chakra and another chakra
12: Rebind Totem Soulmeld 2/day
13:
14: Chakra Binds (Throat, Waist)
15: Chakra Bind (Totem) - Any soulmeld bound to your totem chakra has an essentia capacity 2 higher than the normal capacity for your soulmelds.
16: Rebind Totem Soulmeld 3/day
17: Chakra Bind (Heart)
18:
19:
20: Rebind Totem Soulmeld 4/day
Totem Embodiment - All essentia invested in your totem Chakra is doubled

Soulmelds Essentia Max Chakra Binds
2 1 0
3 2 1
3 2 1
4 3 1
4 3 1
4 4 2
5 5 2
5 5 2
5 6 2
6 7 3
6 8 3
6 9 3
7 10 3
7 11 4
7 12 4
8 13 4
8 14 4
8 16 5
9 18 5
9 20 5

Meldshaping - The Totemist uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld).


LvL
BAB
Fort
Ref
Will
1
0
2
0
0
2
1
3
0
0
3
2
3
1
1
4
3
4
1
1
5
3
4
1
1
6
4
5
2
2
7
5
5
2
2
8
6
6
2
2
9
6
6
3
3
10
7
7
3
3
11
8
7
3
3
12
9
8
4
4
13
9
8
4
4
14
10
9
4
4
15
11
9
5
5
16
12
10
5
5
17
12
10
5
5
18
13
11
6
6
19
14
11
6
6
20
15
12
6
6


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
 
3
0
 
 
4
0
 
 
5
0
 
 
6
0
 
 
7
0
 
 
8
0
 
9
0
 
 
10
0
 
 
11
0
 
 
12
0
 
 
13
0
 
 
14
0
 
 
15
0
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
0
 
21
0
 
22
1
 
 
23
0
 
 
24
1
 
 
25
0
 
 
26
1
 
 
27
0
 
 
28
1
 
 
29
0
 
 
30
1
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
1
 
 
35
0
 
 
36
1
 
 
37
0
 
 
38
1
 
 
39
0
 
 
40
1