← PRC8 Druid

:: Druid ::


Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their tradition.

WARNING: To cast a spell, a druid must have a Wisdom score of 10 + the spell's level. For example, to cast a 4th-level spell, a druid must have a Wisdom of 14.

- Alignment Restrictions: Must be neutral good, lawful neutral, true neutral, chaotic neutral, or neutral evil.
- Hit Die: d8.
- Proficiencies: Proficient with druidic weapons, as well as light and medium armor and shields.
- Skill Points (*4 at 1st level): 4 + Int Modifier.
- Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored).
- Ex-Druids: A druid who is no longer neutral cannot gain levels.


LvL
BAB
Fort
Ref
Will
1
0
2
0
2
2
1
3
0
3
3
2
3
1
3
4
3
4
1
4
5
3
4
1
4
6
4
5
2
5
7
5
5
2
5
8
6
6
2
6
9
6
6
3
6
10
7
7
3
7
11
8
7
3
7
12
9
8
4
8
13
9
8
4
8
14
10
9
4
9
15
11
9
5
9
16
12
10
5
10
17
12
10
5
10
18
13
11
6
11
19
14
11
6
11
20
15
12
6
12


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
4
0
 
5
0
6
0
 
7
0
 
8
0
 
 
9
0
10
0
 
11
0
 
 
12
0
 
13
0
 
 
14
0
 
15
0
 
 
16
0
 
17
0
 
18
0
 
19
0
 
20
0
 
21
0
22
0
 
23
0
 
 
24
1
 
 
25
0
 
 
26
0
 
27
0
 
 
28
1
 
 
29
0
 
 
30
0
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
0
 
 
35
0
 
 
36
1
 
 
37
0
 
 
38
0
 
 
39
0
 
 
40
1
 
 

Spellbook

Level
Spells
0
1
2
3
4
5
6
7
8
9