← PRC8 Soulknife

:: Soulknife ::


(BASE CLASS)
A soulknife recognizes his own mind as the most beautiful - and the most deadly - thing in all creation. With this understanding and through extended practice, a soulknife learns to forge his mental strength into a shimmering blade of semisolid psychic energy.
Each soulknife's personal blade, referred to as a mind blade, differs in color and shape according to his personality, mental strength, and even mood. Although no two mind blades look alike, all share the same lethal qualities. Because soulknives turn the power of their minds to such weaponry, they are notorious for their violence.

- Hit Die: d10
- Proficiencies: Soulknives gain Proficiency with Simple weapons and their mindblades, and Light Armour and Shield proficiencies
- Skill Points: 4+ Int Modifier.


CLASS SKILLS

Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Hide, Jump, Lore, Move Silently, Parry, Spot, Tumble


CLASS FEATURES:

Base Attack Bonus: +3/4
Strong Saves: Reflex and Will

Level:
1: Mind blade, Weapon Focus(mind blade), Wild Talent
2: Throw mind blade
3: Psychic strike +1d8
4: +1 mind blade
5: Free draw, shape mind blade
6: Mind blade enhancement +1, Speed of Thought
7: Psychic strike +2d8
8: +2 mind blade
9: Bladewind, Greater Weapon Focus(mind blade)
10: Mind blade enhancement +2
11: Psychic strike +3d8
12: +3 mind blade
13: Knife to the soul
14: Mind blade enhancement +3
15: Psychic strike +4d8
16: +4 mind blade
17: Multiple throw
18: Mind blade enhancement +4
19: Psychic strike +5d8
20: +5 mind blade


Mind blade (Su): A soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways to a short sword. A mind blade is considered a magic weapon (+1) for the purpose of overcoming damage reduction.
A soulknife's mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus to attack rolls and damage rolls.
Implementation Note: For the purposes of interaction with Iaijutsu Master class, a mindblade in bastard sword form is considered equivalent to a katana. This is due to the fact that in PnP, katana = masterwork bastard sword.

Throw mind blade (Ex): A soulknife of 2nd level or higher can throw his mindblade as a ranged weapon. Whether or not the attack hits, a thrown mind blade then dissipates. A soulknife of 3rd level or higher can make a psychic strike with a thrown mind blade and can use the blade in conjunction with other special abilities.

Psychic Strike (Su): As a move action, a soulknife of 3rd level or higher can imbue his mind blade with destructive psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with a melee attack (or a ranged attack, if he is using the throw mind blade ability). Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue's sneak attack the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away, provided they are living, nonmindless creatures not immune to mind-affecting effects.)
A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action. Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it.
At every four levels beyond 3rd, the extra damage from a soulknife's psychic strike increases by 1d8.

Free Draw (Su): At 5th level, a soulknife becomes able to materialize his mind blade as a free action instead of a move action. He can make only one attempt to materialize the mind blade per round, however.

Shape Mind Blade (Su): At 5th level, a soulknife gains the ability to change the form of his mindblade. As a full-round action, he can change his mind blade to replicate a longsword (damage 1d8) or a bastard sword (damage 1d10, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency feat).
Alternatively, a soulknife can split his mind blade into two identical short swords, suitable for fighting with a weapon in each hand. (The normal penalties for fighting with two weapons apply.) However, both mind blades have an enhancement bonus 1 lower than the soulknife would otherwise create with a single mind blade. For example, a 12th-level soulknife normally creates a single +3 mind blade, but he could use this ability to instead materialize two +2 mind blades.

Mind Blade Enhancement (Su): At 6th level, a soulknife gains the ability to enhance his mind blade. He can add a weapon special ability that has an enhancement bonus value of +1.
At every four levels beyond 6th, the value of the enhancement a soulknife can add to his weapon improves by +1, A soulknife can choose any combination of weapon special abilities that does not exceed the total allowed by the soulknife's level. For example, an 18th-level soulknife could add two +2 weapon special abilities, or one +1 weapon ability and one +3 weapon ability.
The weapon ability or abilities remain the same every time the soulknife materializes his mind blade (unless he decided to reassign it's abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities.
A soulknife can reassign the ability or abilities he has added to his mind blade. To do so, he must first spend 8 hours in concentration. After that period, the mind blade materializes with the new ability or abilities selected by the soulknife.

Bladewind (Su): At 9th level, a soulknife gains the ability to momentarily fragment his mind blade into numerous identical blades, each of which strikes at a nearby opponent.
As a full attack, when wielding his mind blade, a soulknife can give up his regular attacks and instead fragment his mind blade to make one melee attack at his full base attack bonus against each opponent within reach. Each fragment functions identically to the soulknife's regular mind blade.
When using bladewind, a soulknife forfeits any bonus or extra attacks granted by other feats or abilities (such as the Cleave feat or the haste spell).
The mind blade immediately reverts to it's previous form after the bladewind attack.

Knife to the Soul (Su): Beginning at 13th level, when a soulknife executes a psychic strike, he can choose to substitute Intelligence, Wisdom or Charisma damage (his choice) for extra dice of damage. For each die of extra damage he gives up, he deals 1 point of damage to the ability score he chooses, A soulknife can combine extra dice of damage and ability damage in any combination, so a 19th-level soulknife could choose to strike for 3 points of Charisma damage and an extra 2d8 points of damage.

Multiple Throw (Ex): At 17th level and higher, a soulknife can throw a number of mind blades per round equal to the number of melee attacks he could make. Thus, a 17th-level soulknife could throw two mind blades, with a base attack bonus of +12/+7.


Epic Soulknife:

The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy.
Hit Die: d10
Skill Points at Each Additional Level: 4+ Int Modifier.
Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).
Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration.
Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on).
Bonus Feats: The epic soulknife gains a bonus feat every three levels higher than 20th (23rd, 26th, and so on).
Bonus Feat List: All psionic feats, Armor Skin, Bane of Enemies, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Fortitude, Epic Leadership, Epic Prowess, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Epic Will, Fast Healing, Great Charisma, Great Constitution, Great Dexterity, Great Intelligence, Great Strength, Great Wisdom, Holy Martial Strike, Improved Whirlwind Attack, Legendary Commander, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self-Concealment, Superior Initiative, Unholy Strike


LvL
BAB
Fort
Ref
Will
1
0
0
2
2
2
1
0
3
3
3
2
1
3
3
4
3
1
4
4
5
3
1
4
4
6
4
2
5
5
7
5
2
5
5
8
6
2
6
6
9
6
3
6
6
10
7
3
7
7
11
8
3
7
7
12
9
4
8
8
13
9
4
8
8
14
10
4
9
9
15
11
5
9
9
16
12
5
10
10
17
12
5
10
10
18
13
6
11
11
19
14
6
11
11
20
15
6
12
12


Class Skills
Cross Class Skills
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
3
0
 
4
0
 
 
5
0
 
6
0
 
7
0
 
 
8
0
 
 
9
0
 
10
0
 
 
11
0
 
 
12
0
 
 
13
0
 
14
0
 
 
15
0
 
 
16
0
 
 
17
0
 
18
0
 
 
19
0
 
 
20
0
 
 
21
0
22
0
 
 
23
1
 
24
0
 
 
25
0
 
 
26
1
 
 
27
0
 
 
28
0
 
 
29
1
 
 
30
0
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
1
 
 
39
0
 
 
40
0