← PRC8 Wizard

:: Wizard ::


Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.

WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.

- Hit Die: d4.
- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.
- Skill Points (*4 at 1st level): 2 + Int Modifier.
- Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.


LvL
BAB
Fort
Ref
Will
1
0
0
0
2
2
1
0
0
3
3
1
1
1
3
4
2
1
1
4
5
2
1
1
4
6
3
2
2
5
7
3
2
2
5
8
4
2
2
6
9
4
3
3
6
10
5
3
3
7
11
5
3
3
7
12
6
4
4
8
13
6
4
4
8
14
7
4
4
9
15
7
5
5
9
16
8
5
5
10
17
8
5
5
10
18
9
6
6
11
19
9
6
6
11
20
10
6
6
12


Class Skills
Cross Class Skills
 
 
 
 
 
 
 
 
 
 
 
 
Level
# of bonus feats
Feats Granted
Feats Become Selectable
1
0
2
0
 
 
3
0
 
4
0
 
 
5
1
 
6
0
 
 
7
0
 
 
8
0
 
 
9
0
 
10
1
 
 
11
0
 
 
12
0
 
13
0
 
 
14
0
 
 
15
1
 
 
16
0
 
 
17
0
 
 
18
0
 
 
19
0
 
 
20
1
 
 
21
0
22
0
 
 
23
1
 
 
24
0
 
 
25
0
 
 
26
1
 
 
27
0
 
 
28
0
 
 
29
1
 
 
30
0
 
 
31
0
 
 
32
1
 
 
33
0
 
 
34
0
 
 
35
1
 
 
36
0
 
 
37
0
 
 
38
1
 
 
39
0
 
 
40
0
 
 

Spellbook

Level
Spells
0
1
2
3
4
5
6
7
8
9